using System;
using Server.Network;
using Server.Targeting;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute(0xF52, 0xF51)]
	public class Dagger : BaseKnife
	{
		public override SkillName DefSkill { get { return SkillName.Sword; } }
		public override WeaponType DefType { get { return WeaponType.Piercing; } }
		public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Pierce1H; } }

		[Constructable]
		public Dagger()
			: base(0xF52)
		{
			Weight = 1.0;
		}

		public Dagger(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}